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Meco Rocket Simulator

M
Meco Rocket Simulator
EAMeco Rocket Simulator is a realistic physics game where you play as an underpaid rocket scientist working for Mecodyne to design and test rocket engines without regard for your safety. Built by a solo dev.

游戏资料

系统需求

Windows
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Memory: 4 GB RAM
  • DirectX: Version 10
  • Storage: 1 GB available space
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Memory: 8 GB RAM
  • DirectX: Version 12
  • Storage: 2 GB available space

游戏简介

Design. Test. Fail. Learn.


A realistic rocket engine sim where every failed test teaches you something real.


You're an underpaid engineer at Mecodyne — the kind of propulsion company that ships rockets aggressively and has opinions about your eyebrows. On your first day you accidentally fire up a Vulcain 1 on your coworker's workstation. The graphs come alive. The Vulcain runs. You probably shouldn't be doing this.


From there, you design real rocket engines — cold-gas thrusters, gas generators, full pump-fed turbopump beasts — using actual physics. Combustion. Fluid dynamics. Heat transfer. Component-level engineering. Twist an injector orifice and the chamber pressure curve responds in real time. Tighten the cooling channels and watch the thermal margin shrink. Reshape the nozzle and see what it does to Isp.


It's a sim that won't lie to you. If your design wouldn't work in real life, it won't work here either.

Three ways to play


Missions (start here)


Thirteen guided challenges, from "what's a model?" to gas-generator turbopump engines inspired by Merlin 1D, F-1, and Vulcain 1. Senior engineer Miku Aoyama walks you through — deadpan, accurate, mostly patient. No prior knowledge needed — Mission 0 starts you with that accidental engine fire-up on her workstation.


Free build


Skip the missions. Empty canvas, node-based editor, live graphs. Drop in components, wire them up, hit run, see what happens. Good for "what if I just…" experiments.


Recreate real engines


Same components, same physics. Build a Merlin 1D from scratch. Or an F-1. Or something that's never existed and probably shouldn't. Push materials, propellants, and geometry until something gives.

Key features


  • Mission Mode with real engineering challenges. Guided builds with senior engineer Miku Aoyama, from your first model to a complete gas-generator turbopump cycle.
  • Live performance graphs and samplers. Chamber pressure, thrust, Isp, and thermal margins update in real time, with pump and turbine performance curves you can sample as you tune.
  • 2D node-graph assembly. Drop in components, wire them together, and fire the engine on an open canvas.
  • Real physics, no shortcuts. Combustion, fluid dynamics, and heat transfer through regenerative cooling channels, all solved in real time.
  • Recreate real engines. Build a Merlin 1D, an F-1, or a Vulcain 1 from the same components and physics.
  • Display Units. Read every output in the units you actually think in, from kN to bar, across charts, samplers, and mission text.

Pro Content (optional add-on)


Soundtrack, technical reference PDFs, 3D-printable component models (STL/3MF), and high-resolution wallpapers. For the people who want the lore in their toolbox.

What's new


  • 0.5.0 — Mission 0: your accidental first day on Miku's workstation. Three new gas-generator cycle missions (Turbopump Integration, Gas Generator Genesis, Injector Insights). Display Units, so you can finally read pressure in bar instead of pascals.
  • 0.4.0 — Real-time pump and turbine samplers with live performance curves. Auto-run on every edit. Pinned component editor with nudge buttons and mouse-wheel tweaking. Colorblind-safe chart colors (Okabe-Ito).
  • 0.3.0 — Multi-select and copy-paste in the schematic editor. Plus a pile of stability fixes for selection and menus.

Early Access roadmap


Meco is in Early Access and playable today. The full core loop is here: design an engine, fire it, read the graphs, and iterate. I ship updates regularly. Here's what's already in, and what I'm building next.


Playable now:


  • Missions Chapters I to IV: Mission 0 through Mission 12, from "what's a model?" to complete gas-generator turbopump cycles
  • Thrust and Isp measurement

Building next:


  • 3D nozzle design and flow separation (in progress)
  • Missions Chapter V, "Building On The Past": recreating historic engines
  • 3D pump impeller, turbine rotor, and stator design
  • Component mass, for thrust-to-weight numbers
  • Thermal and load stress limits
  • Historical campaigns

This roadmap can take a few years to finish. I build Meco solo, so every purchase directly funds the work, and if enough people who think like you buy it, I can do this full time. Your support genuinely makes the difference.


Dannie Sim

Solo Indie Dev, Meco Rocket Simulator (formerly at Activision/Blizzard on Candy Crush and Sony PlayStation on Spider-Man 2)

Heads up


This isn't a casual arcade game. It's a serious engineering sim with a real learning curve, and honestly, your first dozen designs will probably fail in interesting ways. That's the point. The failures are where the learning happens — graphs go red, you stare at them, you figure out which assumption was wrong, you try again. By mission five you'll be reading turbopump curves like they're tech manuals.


If you've spent time curious about what actually goes on inside a running rocket engine — and why a 5% change in injector geometry can ruin your whole afternoon — Meco was built for you.


Come build something that works. Or something whose graphs go red in fascinating new ways. Both are fine outcomes.

游戏详情

产品类型
Game
发行日期
14-07-2025
全部评测
多半好评 (12)
用户评分
75%
愿望单数量
关注人数
631
游戏类型
AdventureIndieSimulationStrategyEarly Access
标签
--
初始价格
$39.69
当前价格
$39.69
分成后总收入
$7.93k
销量
208
游戏模式
Single-player
特性
Family Sharing

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