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Virtual Fighting Championship (VFC) 数据概览商店详情、排名、销量预估及平台支持

Virtual Fighting Championship (VFC)
抢先体验
《Virtual Fighting Championship》一款精致的VR格斗游戏。内容包含双人对战和多个单人游戏模式。旨在使玩家既不会受到真实伤害又能够淋漓尽致的进行一场笼斗对战。我们的在真实物理模拟和热血格斗之间仔细地研磨,呈现给你一个VR世界里的铁拳、街霸!
平台
Steam
产品类型
Game
发行日期
2018-09-22
全部评测
多半好评 (175)
用户评分
70.28%
愿望单数量
11.52k
关注人数
1.03k
热销榜排名-- (历史最高:807)
最近日榜未上榜。
历史最佳排名为807,于 25-09-2018 日榜获得。
热玩榜排名-- (历史最高:1595)
最近日榜未上榜。
历史最佳排名为1595,于 14-10-2018 - 20-10-2018 周榜获得。
初始价格
$15.98
当前价格
$15.99
分成后总收入
$65.58k
销量
4.53k

Virtual Fighting Championship (VFC) 收入与销量分析各地区销量、收入、评测及玩家趋势随时间变化

时间段
数据由 SteamData.AI 提供
Game Update Timeline for Virtual Fighting Championship (VFC)
DateEventDescription
2018-09-22VFC is Launching!! | Time to share some tips
2018-09-22Released游戏正式发布
2018-09-24Patch Note & Hot-fixes Number 1:
2018-10-05Patch Note 05 Oct 2018
2018-10-18Robot Infinity Mode (Alpha) Is Now Live!
2018-10-20Robot Infinity Mode Update
2018-10-2121st October Robot Infinity Update:
2018-10-2222th October VFC Upate:
2018-10-3030th October Halloween Upate
2018-11-099th November Upate
2018-11-1212th November Update
2018-11-2121th November Update
2018-11-2424th November Update
2018-11-2525th November Update
2018-12-033rd December Update
2018-12-077th Dec 2018 Update
2018-12-1011th Dec 2018 Update
2018-12-2121th December 2018 Update
2019-01-032019 New Year Update
2019-03-16VFC Academy Version 0.9 (Initial Release) Is now LIVE!
2019-03-26VFC is Future Ready!
2019-04-27Incremental polishing for Robot Infinity mode
2019-07-04= Major Update 4th July 2019 =
2019-09-02= Update 2nd September 2019 =
2019-09-07Locomotion system implementation
2019-09-18Usability update 17-Sep-2019
2019-11-04UpdateAnger Management Mode 1.0 is live!
2019-11-09Index controller support
2019-11-19Interface Usability Update
2019-11-30User Interface Refined
2019-12-05Minor bug fix
2020-01-12Spectator Camera Update
2020-03-02Campaign Mode demo now available inside single-player menu
2020-04-22Fighter distancing and bug fixes
2020-05-07Fixed: fist collider effectiveness issue.
2020-05-20Blocking mechanics optimization
2020-05-29Balance and usability update
2020-07-20Voice-chat and networking update
2020-08-06August Update
2020-08-31UpdateElbow in VR? no problem | Virtual Fighting Championship Devlog
2020-10-15UpdateHaptic set bringing fighting immersion to the next level!
2021-01-09Update2021's first major update
2021-01-15Small Patch
2021-01-19Sense of attacking impact improved.
2021-10-12Second major update in 2021
2021-10-13bug fix
2021-12-01Routine update Dec 1st 2021
2021-12-06Update Ver. 16: Forfeit PVP match
2022-01-05Routine update
2022-01-25Ver 21 Update
2022-04-06UpdateMajor update: Single-player campaign, head evading PVP mechanics, and much more!
2022-04-12Ver24. Fixed dummy hitting mode haptic feedback. More stable PVP connection.
2022-04-14Fix: background matchmaking for the campaign mode.
2022-04-29Small update
2022-05-05Minor Update On Game Balance and Bugs
2022-06-23Update Version 25.3
2022-07-19Version 27 update
2022-09-26Version 29, broadcaster client support and animation improvements.
2022-09-27Bug fix
2022-09-30Bug fixes
2022-10-04Version 30
2022-10-07Version 30
2023-08-07Update - August 2023
2023-09-10Version 37 update
2023-09-13Version 38
2023-11-13Minor Update
2024-02-23Small update
2024-04-21Minor Bug Fix
2026-08-24

地区收入分析

解锁游戏表现数据,包括地区销量、收入趋势及玩家指标随时间变化。升级到 Starter →

地区表现分布

解锁游戏表现数据,包括地区销量、收入趋势及玩家指标随时间变化。升级到 Starter →

地区表现趋势

收入与销量需 Starter 方案解锁。 升级到 Starter →
单位
平铺图表
数据指标
正在加载地区表现趋势……

地区表现

收入与销量需 Starter 方案解锁。 升级到 Starter →
共 0 条

Virtual Fighting Championship (VFC) 值得玩吗?玩家评测分析基于 AI 的玩家评测摘要、优劣势分析、多维度洞察与 SWOT 分析

"The player feedback highlights several predominant pros and cons: the game generally performs smoothly on lower-end hardware with minimal frame rate drops, the controls are responsive allowing for a fluid gameplay experience, and it offers a rich variety of content that enhances player engagement; however, players often express concerns about the need for significantly reduced load times and addressing lag during peak usage, along with the necessity to tackle ongoing crashes during specific gameplay sequences, and there are mixed feelings regarding the graphics quality and community interaction which seem to create an overwhelming experience for some while also being appreciated by others, ultimately indicating that while the game presents an engaging VR boxing experience with realistic mechanics and a vibrant community, the need for improvements in stability, graphics, and multiplayer matchmaking is essential to enhance overall player satisfaction and retention."

解锁 AI 驱动评测分析,获取玩家情感、优劣势、多维度洞察及市场定位。

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Virtual Fighting Championship (VFC) Steam 排名历史游戏在 Steam 全部游戏中的指标及类型排名

解锁排名数据,查看游戏在全部 Steam 作品中的指标与类型排名。

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Virtual Fighting Championship (VFC) 的玩家,还在关注哪些游戏?基于真实玩家关注和愿望单行为数据

按关注分析

共 10 条
1/2
名称玩家重叠率用户评分评测数价格分成后总收入销量系列
12%97%395.04k$29.99$166.87m16.72mCoffee Stain Publishing
15%98%107.77k$59.99$311.46m11.04mHalf-Life
16%96%66.08k$29.99$46.86m1.90m--
12%92%1.20m$599.00k$4.32b132.82m--
12%95%79.69k$19.99$111.74m5.88m--

* 基于关注当前游戏的玩家,列出共同关注最多的其他游戏。玩家重叠率越高表示两款游戏的受众越接近。

按愿望单分析

共 10 条
1/2
名称玩家重叠率用户评分评测数价格分成后总收入销量系列
16%96%66.08k$29.99$46.86m1.90m--
14%92%39.04k$29.99$86.54m3.86m--
12%77%3.20k$19.99$4.17m334.54kAfter the Fall
15%98%107.77k$59.99$311.46m11.04mHalf-Life
11%78%363.38k$49.99$493.82m16.84m--

* 基于愿望单包含当前游戏的玩家,列出共同愿望单最多的其他游戏。玩家重叠率越高表示两款游戏的受众越接近。

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