A complex but not difficult voxel automation game with belts, trains, teleports, and even catapults for transport. Achieve efficiency through smart water control. Play with or without enemies. Produce materials and fuel for a spaceship. Deal with the toxic side effects. Can you Revive & Prosper?
Revive & Prosper takes you to a voxel world, where you'll be extracting resources and building a thriving base using belts and smart water control. The complex production chains and tricky resource management will really put your strategy and simulation skills to the test. There's nothing like optimizing and managing the perfect production line after a day full of adulting!
In this single-player automation game, you gather and manage resources, construct, automate and expand. A crew of mutants and their golem helpers will do all the manual work for you.
You'll shape the terrain to make paths for your crew and a place for your base. Each map presents a challenge to plan efficient mining, harvesting, and production.
You'll also work extensively with water, which represents a source of energy, a necessary resource for production and growth, and also an effective weapon against aggressive Martian flora.
You go through technological ages from simple wood to chemical, atomic, and space. You'll build a spaceship and expand your base to orbit, the Moon, and finally - Mars.
Features:
Expand your base to Orbit, the Moon and finally - Mars
Revive the land with water then plan and construct an efficient and fully automated base
First, gather resources manually then automate the process
Deliver items over long distances with catapults.
Weather can change in Revive & Prosper
Plan the construction and your crew will do the rest
Unique features
3 difficulty levels: Builder, Survival, Battler
Optional Martian enemies
Real-time water flow simulation on modifiable voxel terrain
Complex moisture system connected to natural vegetation cycles
Dynamic weather bringing lightning storms that cause fires
Sprinklers, light conductors and water cannons for firefighting
Toxin spreads from factories and Martian Monoliths, with solutions for balance
Automation of every production step
Progress from the Wooden Age to the Space Age
Various transportation methods, including belts, catapults, teleporters and trains
Level editor for creating and sharing maps
Golems doubling the workforce
Complex and deep gameplay offering tens of hours of playing