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We Become What We Behold [Fan-Made Port] Stats & OverviewStore page details, rankings, sales estimates, and platform support

We Become What We Behold [Fan-Made Port]
a game about news cycles, vicious cycles, infinite cycles
Platforms
Steam
Product Type
Game
Release Date
09-07-2019
Publishers
Recent Reviews
Very Positive (44)
All Reviews
Overwhelming Positive (7.41k)
User Rating
95.73%
Current Average Daily CCU
5
Wishlists
12.85k
Followers
4.84k
Languages
Top Sellers-- (ATH:39)
Recently, it has not been on the daily ranking list.
Best: 39 on 14-02-2024, daily ranking
Most Played-- (ATH:538)
Recently, it has not been on the daily ranking list.
Best: 538 on 24-10-2021, daily ranking
Original Price
Free
Current Price
-
Gross Revenue
$16.84k
Units Sold
981.56k
Player Modes

We Become What We Behold [Fan-Made Port] Revenue & Sales EstimatesRegional sales, revenue, reviews and player trends over time

Period
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Game Update Timeline for We Become What We Behold [Fan-Made Port]
DateEventDescription
2019-07-09ReleasedThe game is officially released
2026-09-12

Regional Analysis

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Sales and Ratings

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Regional Trends

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Regional Game Metrics

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Total: 0

Is We Become What We Behold [Fan-Made Port] Worth It? Player Reviews AnalyzedAI-powered summary, highlights, dimensional insights and SWOT analysis

"Triangle Doko showcases innovative gameplay mechanics and impressive graphics that enhance player engagement and immerse them in a terrifying atmosphere, while also offering a well-crafted narrative that stimulates critical thinking; however, players express concerns about the game's simplistic and repetitive nature combined with a notably short playtime, prompting a desire for more complexity and extended gameplay, coupled with critiques of linearity that limit replayability and a need for improved visual detail and texture quality to elevate the overall experience, as well as comments on the shallow nature of the storyline that could benefit from deeper development and better integration, alongside requests for enhanced community interaction tools and matchmaking systems to foster a more balanced multiplayer experience, highlighting mixed opinions on existing communication effectiveness."

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We Become What We Behold [Fan-Made Port] Steam Rank HistoryGame ranking by indicators and genres among all Steam games

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What Else Do We Become What We Behold [Fan-Made Port] Players Also Play?Based on real player follow and wishlist data

By Followers

Total: 9
1/2
NamePlayer OverlapUser RatingReview CountOriginal PriceGross RevenueUnits SoldFranchise
8%90%719.07k$4.99$88.47m23.06mPAYDAY
9%92%959.60k$14.99$332.55m28.20mRed Dead Redemption
8%87%1.02m$59.99$1.92b54.47m--
8%88%2.16m--$927.14m71.04mGrand Theft Auto
9%92%1.21m$59.99$4.32b132.86m--

* Based on players who follow this game, showing the games they also follow most. Higher player overlap means the two games share a more similar audience.

By Wishlists

Total: 10
1/2
NamePlayer OverlapUser RatingReview CountOriginal PriceGross RevenueUnits SoldFranchise
9%92%1.21m$59.99$4.32b132.86m--
5%88%432.24k$125$206.65m49.56mHollow Knight
7%97%186.37k$38.99$593.60m36.16mAnnapurna Interactive
7%78%365.86k$199.50k$494.83m16.89m--
6%87%1.49m$39.99$355.29m21.72m--

* Based on players who have wishlisted this game, showing the games they also wishlist most. Higher player overlap means the two games share a more similar audience.

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